: gamification
  19 February 2021  |  Rudy GUILLONNEAU  Best Practices

Ensuring engagement with gamification, a challenge within everyone’s reach with VTS Editor

How do you ensure learner engagement in your remote learning programmes? This is a major issue for instructional designers when learners are forced to train mainly at a distance and on their own. Using realistic characters and sceneries, creating fun scenarios, integrating a scoring system and [...]

  28 March 2019  |  Rudy GUILLONNEAU  Digital Learning News

Gamification to revolutionize education !

With its impressive growth in the education market in the recent years and an expected growth from USD 450 million in 2018 to USD 1,800 million by 2023, it is clear that gamification is not only arriving, but is here to stay. With the newer generations of students, education as a whole needs to be [...]

  14 March 2019  |  Rudy GUILLONNEAU  Digital Learning News

In 2019, corporate training will be done through Gamification !

While corporate training has been around for what seems like an eternity, there is a strong case to be made about its efficiency. From its cost caused by the time and transportation required, to its inefficiency due to the lack of incentives and interest by learners, it is high time that we change [...]